Eldor

General
Eldor is a world divided, in land and empire, wherein both 4th Edition Campaigns take place.

All manner of creatures roam the realm, from Tieflings and Eladrin to custom DFG races such as the Shiftling and Eldr'gon. Alliances litter the realm as drunkards litter a tavern floor, and darker initiatives are at play behind the scenes.

Large regions of the world are uncharted, maps are rare and more valuable that gold, and lawlessness plagues most everywhere.

Gods govern for the most part, and devout worshipers are commonplace. Temples exist by the myriad and religious persecution is as certain as the bard having bastard children.

The party is in Castadon now, dogged by a disappearing halfman who calls himself Plagarthy Confrumuous. Attempts at attacking him are met with his instantaneous desistance of existence.

Eldor has its own stock market and company directory, which is on its way for characters to build wealth. More about Eldorian Culture can be seen on its page.

Geography
Eldor consists of the continents Dretten, Cloyr, Goldar, Streyr, Montar, Turlay, Raslan, Lochtarf, Ohlren and Koral.

Much of the realm is covered by sea, and in the calm places trade routes exist (denoted on the map with 'T').

There are 6 mountain ranges in Eldor (2 on Cloyr), leaving 5 continents without one. Montar, however, has a lone volcanic mountain located in its center.

Conversely, there is only one charted lake.

On only the continent of Dretten is there found snow on low-lying ground.

Non Player Characters
0: One of the core 9 NPCs. There is one for every alignment, and thus every deity.

1: Heard of by the new party

2: Heard of by the old party

3: Encountered by the new party (thus [1] is unnecessary)

4: Encountered by the old party (thus [2] is unnecessary)

5: Recruited by the new party (thus [1,3] are unnecessary)

6: Recruited by the old party (thus [2,4] are unnecessary)

Deities
Eldor has nine deities; one for every alignment. In this universe, it is compulsory for characters to follow the god of their exact domain; though how devout they are is up to them. A character may take on another demi-deity if they wish, as Sal'lazaar Sandstrider has. ​ Places of godly interest, known in common lore:

The Purespring of Holenhome, a water source blessed by the deity Wren. It is rumoured to be so perfectly good that any affliction caused by evil can be washed away by drinking of its waters, so long as the pilgrim was pure of heart and followed the Ritual of the Wren. Regardless of whether or not the ritual is followed, any who drink from the spring are safe from their ailment while they remain inside the holy retreat.